Follow the steps indicated on the mission card and find out which animal the guardian is heading for. Place the corresponding wooden figure next to the mission card and turn the card over to check.
Step 2 involves playing with the other side of the card. What steps must the guard take to reach the animal by the shortest route? Place the cards with the arrows in the right order. Once again, the back of the card is for automatic verification.
Children learn to code without technology. This increases spatial awareness and problem-solving skills.
The game takes place at the zoo. There's plenty to talk about, which helps practice language skills. The little wooden animals can be placed both next to the instruction card and in their home. By doing this, and by repeatedly placing and turning over the cards, children also develop their motor skills.
Contents:
- 2 plastic zoo plans
- 15 plastic mission cards
- 25 plastic cards with arrow
- 15 wooden figurines
- wooden box (33.5 x 22.5 x 7 cm)